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Recruits and Gangsters

🔫 Get new recruits

Recruits are fresh blood, new members who join your crew whenever you expand into new territory. They’re untrained, raw, and waiting to be shaped into something dangerous.

🧠 Train your recruits into Gangsters

Recruits aren’t ready for the streets just yet. You’ll need to invest in training to mold them into gangsters. Gangsters are the muscle of your empire and the front line of every operation.

Gangsters are your primary combat units.

Each trained gangster has their unique strengths and weaknesses. Choosing the right mix of gangsters is essential for defense, raids, and territory control.

Gangster Types

Henchman

  • Availability: Available from the start
  • Training Cost: 25 cash, 12 weapons, 1 recruit
  • Attack Points: 4
  • Health Points: 5

Bouncer

  • Availability: Unlocks at 5 turfs
  • Training Cost: 85 cash, 42 weapons, 1 recruit
  • Attack Points: 12
  • Health Points: 18

Enforcer

  • Availability: Unlocks at 15 turfs
  • Training Cost: 215 cash, 85 weapons, 1 recruit
  • Attack Points: 15
  • Defense Points: 14

Gangster Type Effectiveness

Your gangsters' effectiveness depends on type matchups. Players can use type advantages to maximize your attack and defense effectiveness.

Attacker vs Henchman vs Bouncer vs Enforcer
Henchman x1 x1.5 x0.8
Bouncer x0.8 x1 x1.5
Enforcer x1.5 x0.8 x1

Example: When a Henchman attacks a Bouncer, the Henchman's attack is multiplied by 1.5, making them especially effective.